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Adding hashCode() to both ClipRectangle and FloatColor. And... [drumroll] ...

I think we're done with 2D for now. Time to focus on correct z computations.

nerius 2023-11-11

changed /blockout/src/com/nerius/grafx/ClipRectangle.java
changed /blockout/src/com/nerius/grafx/FloatColor.java
/blockout/src/com/nerius/grafx/ClipRectangle.java Diff Switch to side-by-side view
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/blockout/src/com/nerius/grafx/FloatColor.java Diff Switch to side-by-side view
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