Commit | Date | |
---|---|---|
[r1662]
by
nerius
I will be making strides at reducing the length of 2D rendering code; I intend |
2023-11-11 17:17:34 | Tree |
2023-11-11 16:20:12 | Tree | |
2023-11-11 16:17:03 | Tree | |
[r1659]
by
nerius
In net.blockout.production.Blocks, the order of blocks listed will now have |
2023-11-11 16:14:55 | Tree |
[r1658]
by
nerius
I think this is all the ideas I had. They came to me all at once. I may have |
2023-11-11 14:57:57 | Tree |
[r1657]
by
nerius
Reverting back to grafx-2.2 code. I had to make some "jumps" because I wanted |
2023-11-11 11:40:50 | Tree |
[r1656]
by
nerius
Temporarily committing grafx-2.0 files, to get a forward diff from 2.0 to 2.1. |
2023-11-11 10:41:55 | Tree |
[r1655]
by
nerius
This is the source ball (not including demo code) from grafx-2.1 release. |
2023-11-11 10:20:34 | Tree |
[r1654]
by
nerius
Updating VERSION on 2D graphics library from 2.1 to 2.2. Making a mini |
2023-11-11 09:54:30 | Tree |
[r1653]
by
nerius
Moving over the most recent changes/improvements from 'blockout' branch to |
2023-11-11 09:52:33 | Tree |