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Commit Date  
[r1620] by nerius

Simplifying the creation m_clipFoo by using bounded() function. These changes
are from a few days ago, just committing now. I was working on fixing the
clip dilemma in 2D graphics. The 3D code is about to be revised in that
respect, finally.

2023-11-09 22:43:21 Tree
[r1619] by nerius

Getting rid of m_inverted in ClipRectangle. Simplifying the code.

2023-11-09 22:38:51 Tree
[r1618] by nerius

Reformatting a section of code which removes two lines by condensing the code.

2023-11-09 20:30:48 Tree
[r1617] by nerius

Removing DEBUG sections because that makes the code too difficult to read for
purposes of carrying this work over to 3D graphics rendering. Also improving a
Javadoc for setClip().

2023-11-09 20:22:37 Tree
[r1616] by nerius

Adding one more test case. It passes.

2023-11-09 20:12:59 Tree
[r1615] by nerius

Adding final DEBUG statement. The code now works.

2023-11-09 20:10:02 Tree
[r1614] by nerius

This ought to get at least very close to fixing the clipping issues.

2023-11-09 20:00:15 Tree
[r1613] by nerius

Oh my, just found another bug related to clipping.

2023-11-09 17:46:59 Tree
[r1612] by nerius

Defining DEBUG_SET_CLIP so that the debug code could stay in for a while.

2023-11-09 17:03:27 Tree
[r1611] by nerius

Spiffying up class FloatColor.

2023-11-09 16:28:48 Tree
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