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Commit Date  
[r1590] by nerius

Adding a few lightweight comments.

2023-11-08 23:05:38 Tree
[r1589] by nerius

I think this is the correct way to handle clip and clear().

2023-11-08 22:55:34 Tree
[r1588] by nerius

Going the other way in changing DEFAULT_MAX_FPS to 500. This makes the game
more responsive.

2023-11-08 22:39:20 Tree
[r1587] by nerius

Changing DEFAULT_MAX_FPS from 200 to 125.

2023-11-08 22:31:52 Tree
[r1586] by nerius

Starting to implement m_objShiftX and m_objShiftY. Still have to do the clip
and clear().

2023-11-08 22:25:26 Tree
[r1585] by nerius

Adding m_scanSize, and using it. Defined pixIndex(). Using it.

2023-11-08 21:51:54 Tree
[r1584] by nerius

Renaming 'yPixOffset' to just 'pixOffset'. It's more accurate.

2023-11-08 21:49:09 Tree
[r1583] by nerius

Finished optimizing all fillPolygon() routines.

2023-11-08 19:14:38 Tree
[r1582] by nerius

The 3D rendering performance is really superb. Now need to optimize GOURAUD.

2023-11-08 18:44:57 Tree
[r1581] by nerius

Optimzing the flat polygon fill routine for custom pix branch. It's just a
copy and paste, with setPix() modified to setPixCust().

2023-11-08 18:40:54 Tree
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