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Commit Date  
[r1589] by nerius

I think this is the correct way to handle clip and clear().

2023-11-08 22:55:34 Tree
[r1588] by nerius

Going the other way in changing DEFAULT_MAX_FPS to 500. This makes the game
more responsive.

2023-11-08 22:39:20 Tree
[r1587] by nerius

Changing DEFAULT_MAX_FPS from 200 to 125.

2023-11-08 22:31:52 Tree
[r1586] by nerius

Starting to implement m_objShiftX and m_objShiftY. Still have to do the clip
and clear().

2023-11-08 22:25:26 Tree
[r1585] by nerius

Adding m_scanSize, and using it. Defined pixIndex(). Using it.

2023-11-08 21:51:54 Tree
[r1584] by nerius

Renaming 'yPixOffset' to just 'pixOffset'. It's more accurate.

2023-11-08 21:49:09 Tree
[r1583] by nerius

Finished optimizing all fillPolygon() routines.

2023-11-08 19:14:38 Tree
[r1582] by nerius

The 3D rendering performance is really superb. Now need to optimize GOURAUD.

2023-11-08 18:44:57 Tree
[r1581] by nerius

Optimzing the flat polygon fill routine for custom pix branch. It's just a
copy and paste, with setPix() modified to setPixCust().

2023-11-08 18:40:54 Tree
[r1580] by nerius

I think I'm done with the fillPolygon() optimization now. Took out the last
branch, which was the check for 'odd'. Jumping ahead on the linked list
instead. It's much more straightforward, and it's equivalent, but may be a bit
less intuitive to read.

2023-11-08 18:36:32 Tree
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