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Code Commit Log


Commit Date  
[r1519] by nerius

Donut restored. Getting about 1ms frame renders.

2023-11-06 18:09:03 Tree
[r1518] by nerius

Adding ZBITS_28.

2023-11-06 18:02:06 Tree
[r1517] by nerius

Initial pass at trying to compute quick 'n' dirty z values.

2023-11-06 17:35:36 Tree
[r1516] by nerius

Cutting out the commented out experimental setPix() code. That experimental
code has been put into Donut, when it uses PIXBUFF_ABSTRACTION.

2023-11-06 16:32:43 Tree
[r1515] by nerius

Adding a bunch of commented-out code to RasterDepthGraphics, which details some
alternative methods of handling setPix(). The code that was being used is
unchanged.

2023-11-06 16:24:09 Tree
[r1514] by nerius

Getting PIXBUFF_ABSTRACTION to work.

2023-11-06 15:38:58 Tree
[r1513] by nerius

In Donut, getting the ball rolling for PIXBUFF_ABSTRACTION.

2023-11-06 15:17:56 Tree
[r1512] by nerius

Adding VIEWPORT_CLIPPING to Donut 3D demo.

2023-11-06 15:02:28 Tree
[r1511] by nerius

Simplifying drawPoint(), updating comments there, running the fringe cases
through the test again. Adding helpful comments in line-drawing routines.
Swapping the constant color polygon fill with the color-interpolated polygon
fill, putting the constant color up top. Simple code first. Followed the same
strategy with line-drawing code: have already put the single color line-draw
first. Final read-through. Looks good. I want to add some test scenarios
to Donut, then release new versions of grafx and grafx_3d.

2023-11-06 14:51:10 Tree
[r1510] by nerius

Fixing the clear() incorrectness in 3D rendering library.

2023-11-06 13:47:36 Tree
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