Menu

Code Commit Log


Commit Date  
[r1515] by nerius

Adding a bunch of commented-out code to RasterDepthGraphics, which details some
alternative methods of handling setPix(). The code that was being used is
unchanged.

2023-11-06 16:24:09 Tree
[r1514] by nerius

Getting PIXBUFF_ABSTRACTION to work.

2023-11-06 15:38:58 Tree
[r1513] by nerius

In Donut, getting the ball rolling for PIXBUFF_ABSTRACTION.

2023-11-06 15:17:56 Tree
[r1512] by nerius

Adding VIEWPORT_CLIPPING to Donut 3D demo.

2023-11-06 15:02:28 Tree
[r1511] by nerius

Simplifying drawPoint(), updating comments there, running the fringe cases
through the test again. Adding helpful comments in line-drawing routines.
Swapping the constant color polygon fill with the color-interpolated polygon
fill, putting the constant color up top. Simple code first. Followed the same
strategy with line-drawing code: have already put the single color line-draw
first. Final read-through. Looks good. I want to add some test scenarios
to Donut, then release new versions of grafx and grafx_3d.

2023-11-06 14:51:10 Tree
[r1510] by nerius

Fixing the clear() incorrectness in 3D rendering library.

2023-11-06 13:47:36 Tree
[r1509] by nerius

Making additional check that 'span > 0' for m_customPix.clearScanLine().

2023-11-06 13:46:49 Tree
[r1508] by nerius

Adding comment for future direction.

2023-11-06 12:50:23 Tree
[r1507] by nerius

Donut with optimized settings. Squeezing out frame rendering in less than 2
milliseconds, which is really good.

2023-11-06 12:09:01 Tree
[r1506] by nerius

Now using poly() function in RasterDepthGraphics.

2023-11-06 12:04:13 Tree
Older >
Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.