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Code Commit Log


Commit Date  
[r150] by nerius

Now using Cronos in SynchronizedModeGamePlayback, instead of
System.currentTimeMillis() and Object.wait(millis). This is so that smooth
video can be made from recorded games. Still working on that part.

2023-03-10 01:18:10 Tree
[r149] by nerius

Simplify the suspend/wait logic in SynchronizedModeGamePlayback. This is a
real challenge to get concise and correct, with minimal lines of code.

2023-03-10 01:11:25 Tree
[r148] by nerius

Increasing dimensions of game. For the higher levels we need more clarity.

2023-03-10 00:20:20 Tree
[r147] by nerius

Adding comment of how Cronos is being used.

2023-03-10 00:19:33 Tree
[r146] by nerius

In SimpleGameLogic, no longer using Cronos. Cronos is useful for doing video
recordings. There is no reason for it to be used in SimpleGameLogic, so far as
I can see; in fact it may only open up possibility for cheats.

2023-03-10 00:18:40 Tree
[r145] by nerius

More work on VIDEO-RECORDER.txt.

2023-03-09 17:34:56 Tree
[r144] by nerius

Adding beginnings of VIDEO-RECORDER.txt.

2023-03-09 17:16:35 Tree
[r143] by nerius

Making some minor code improvements when pausing for a certain time. These
section of code are quite intricate and tricky to get absolutely perfect.

2023-03-09 03:28:28 Tree
[r142] by nerius

Streamlining a bit by cutting out one call to Cronos.currentTimeMillis().

2023-03-09 02:48:56 Tree
[r141] by nerius

Showing how to use Cronos.Override. In SimpleGameLogic.

2023-03-09 02:45:04 Tree
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