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Code Commit Log


Commit Date  
[r1455] by nerius

Committing some commented-out println() statements in drawLinePosDxDy() which
explains the step-by-step process of pixel selection.

2023-11-04 02:05:35 Tree
[r1454] by nerius

I am really struggling with this test code. Committing what I've got.

2023-11-03 22:49:08 Tree
[r1453] by nerius

Adding a long comment regarding the possibility that an end pixel won't get
turned on.

2023-11-03 19:48:28 Tree
[r1452] by nerius

Caching m_dx and m_dy in line drawing, 2D graphics.

2023-11-03 19:29:28 Tree
[r1451] by nerius

Improving the degenerate line handling in 2D rendering.

2023-11-03 18:55:51 Tree
[r1450] by nerius

Strarting to improve 2D line rendering code by removing extra checks that are
no longer necessary.

2023-11-03 18:13:02 Tree
[r1449] by nerius

Adding comment block announcing experimental work in progress.

2023-11-03 17:08:29 Tree
[r1448] by nerius

Adding new test code which exposes a bug: OnePixelSteepLine.

2023-11-03 16:47:40 Tree
[r1447] by nerius

Backing out the last two commits in RasterDepthGraphics. I was modifying the
wrong section of code, and I just realized that first we should correct an
anomaly where a very short line segment which spans a very large z distance,
which has both endpoints aliased to the same pixel, should be handled more
correctly; the pixel in front should be given priority.

2023-11-03 16:14:08 Tree
[r1446] by nerius

Unrolling the first iteration of 'while' loop in line drawing improvement
experimental code block.

2023-11-03 15:59:43 Tree
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