Menu

Code Commit Log


Commit Date  
[r1448] by nerius

Adding new test code which exposes a bug: OnePixelSteepLine.

2023-11-03 16:47:40 Tree
[r1447] by nerius

Backing out the last two commits in RasterDepthGraphics. I was modifying the
wrong section of code, and I just realized that first we should correct an
anomaly where a very short line segment which spans a very large z distance,
which has both endpoints aliased to the same pixel, should be handled more
correctly; the pixel in front should be given priority.

2023-11-03 16:14:08 Tree
[r1446] by nerius

Unrolling the first iteration of 'while' loop in line drawing improvement
experimental code block.

2023-11-03 15:59:43 Tree
[r1445] by nerius

Adding comments which announce that I will be focusing on a particular section
of code.

2023-11-03 15:38:08 Tree
[r1444] by nerius

Adding test code: SteepLine. This is to better test optimizations made to the
use of bounded() on the z values when drawing lines.

2023-11-03 14:52:31 Tree
[r1443] by nerius

Adding ZBITS_8 option.

2023-11-03 14:51:52 Tree
[r1442] by nerius

In RasterDepthGraphics, allowing the choice between 16 bit and 24 bit z
buffering.

2023-11-03 05:28:03 Tree
[r1441] by nerius

Incorporating the usage of RasterDepthPixBuff with almost no impact on
performance. Unfortunately this causes lots of duplicated code.

2023-11-03 04:25:25 Tree
[r1440] by nerius

Starting to add support for RasterDepthPixBuff.

2023-11-03 03:22:25 Tree
[r1439] by nerius

Fleshing out class/interface RasterDepthPixBuff.

2023-11-03 02:56:23 Tree
Older >
Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.