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Commit Date  
[r1375] by nerius

Giving the same optimization/simplification treatment to color interpolated
line drawing. All of this made possible because of smart choice of m_lineClip.

2023-10-30 23:48:07 Tree
[r1374] by nerius

Removing the 'withinBounds' code blocks in constant color line drawing
routines.

2023-10-30 23:39:27 Tree
[r1373] by nerius

Removing the Math.min() and Math.max() calls from line drawing routines,
constant color, because m_lineClip is more effective now.

2023-10-30 23:32:25 Tree
[r1372] by nerius

Setting m_lineClip to use the pixelLowerBound() and pixelUpperBound()
coordinates.

2023-10-30 23:20:10 Tree
[r1371] by nerius

Adding pixelLowerBound() and pixelUpperBound() to 3D graphics code,
RasterDepthGraphics.

2023-10-30 23:08:20 Tree
[r1370] by nerius

Adding a TODO comment to Donut.

2023-10-30 22:51:47 Tree
[r1369] by nerius

Removing FloatStudy and making slight adjustments to rate of thetas in
LineRotate2D.

2023-10-30 17:41:58 Tree
[r1368] by nerius

Greatly streamlining the line drawing routines, thanks to the recent changes
in m_lineClip strategy with upper and lower bounds to pixel(). I think the
changes are done for the most part. I still need to test and make some
adjustments, perhaps.

2023-10-30 17:27:15 Tree
[r1367] by nerius

Continuing with the incremental line drawing routine simplifications. Removing
the 'alwaysTrue' code blocks.

2023-10-30 16:42:10 Tree
[r1366] by nerius

In 2D graphics, making incremental changes which simplify the line drawing
code. Because m_lineClip now has the correct extents, replacing checks against
the m_clipXMin etc. values with 'alwaysTrue'.

2023-10-30 16:37:52 Tree
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