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Commit Date  
[r137] by nerius

Filling out the logic in Cronos. Next, I want to figure out how the enact a
change in the timekeeping. I don't want to pass objects around. I know it's
"unsafe" practice, but I want to be able to adjust this globally w/o passing
around any instance.

2023-03-08 18:08:04 Tree
[r136] by nerius

Rename GameChronos to Cronos, same string length as "System".

2023-03-08 17:57:57 Tree
[r135] by nerius

Adding a comment that conveys the purpose of GameChronos.

2023-03-08 17:51:09 Tree
[r134] by nerius

Adding beginnings of GameChronos.

2023-03-08 17:31:46 Tree
[r133] by nerius

Adding maxFramesPerSecond parameter to CanvasAWTAdapter. It's tricky to get
the code right; multi-threaded programming is rather challenging.

2023-03-08 03:24:04 Tree
[r132] by nerius

Now playing speedup.au audio in playback.

2023-03-07 13:06:11 Tree
[r131] by nerius

Having a proofread in SynchronizedModeGameRecorder, extracting
System.currentTimeMillis() out of synchronized blocks, for better correctness.

2023-03-07 02:34:14 Tree
[r130] by nerius

Adding proper SuspendResume, for the binary recorder.

2023-03-07 01:01:30 Tree
[r129] by nerius

Second pass at suspend()/resume() in SynchronizedModeGameRecorder - there's a
good chance that the logic is correct now. Proofread and analyzed. Not
tested.

2023-03-07 00:50:19 Tree
[r128] by nerius

Adding a very preliminary suspend()/resume(); the code is there, general idea
is there but this needs a major proofread and consideration for all sorts of
race conditions.

2023-03-06 22:48:10 Tree
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