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Starting to implement the better casting strategy to chop accumulation errors.

This strategy was originally developed in the 2D rendering code. Moving the
changes into 3D rendering one small step at a time, and testing along the way.

nerius 2023-10-28

changed /blockout/src/com/nerius/grafx/d3/RasterDepthGraphics.java
/blockout/src/com/nerius/grafx/d3/RasterDepthGraphics.java Diff Switch to side-by-side view
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