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Code Commit Log


Commit Date  
[r1304] by nerius

Reducing FF for COARSE_MESH, was 5, is now 3. It looks smooth.

2023-10-17 02:38:46 Tree
[r1303] by nerius

Implemented FINE_WIREFRAME.

2023-10-17 01:53:53 Tree
[r1302] by nerius

Adding LineRotate2D test code.

2023-10-17 00:05:15 Tree
[r1301] by nerius

Taking out the line drawing color interpolation for vertex normals.

2023-10-16 23:54:59 Tree
[r1300] by nerius

Adding, adjusting comments. This is comments only. But I thought of another
way to do the cast operations, commented on it.

2023-10-16 23:47:53 Tree
[r1299] by nerius

Changing very minor comments, indentations; getting ready for more big changes
though.

2023-10-16 22:52:39 Tree
[r1298] by nerius

Employing the newer strategy with m_foff in 3D graphics line drawing,
interpolated colors. The integer coordinates remain in original space.

2023-10-16 00:52:14 Tree
[r1297] by nerius

Adding some simple comments.

2023-10-16 00:50:25 Tree
[r1296] by nerius

Employing a slightly different strategy in constant color 3D line drawing
algorithm. I discovered this with the 2D code.

2023-10-16 00:11:12 Tree
[r1295] by nerius

Removing some confusing and unnecessary explicit cast, because the cast is
implicit.

2023-10-15 21:35:46 Tree
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