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Code Commit Log


Commit Date  
[r1300] by nerius

Adding, adjusting comments. This is comments only. But I thought of another
way to do the cast operations, commented on it.

2023-10-16 23:47:53 Tree
[r1299] by nerius

Changing very minor comments, indentations; getting ready for more big changes
though.

2023-10-16 22:52:39 Tree
[r1298] by nerius

Employing the newer strategy with m_foff in 3D graphics line drawing,
interpolated colors. The integer coordinates remain in original space.

2023-10-16 00:52:14 Tree
[r1297] by nerius

Adding some simple comments.

2023-10-16 00:50:25 Tree
[r1296] by nerius

Employing a slightly different strategy in constant color 3D line drawing
algorithm. I discovered this with the 2D code.

2023-10-16 00:11:12 Tree
[r1295] by nerius

Removing some confusing and unnecessary explicit cast, because the cast is
implicit.

2023-10-15 21:35:46 Tree
[r1294] by nerius

Optimizing for the addModAreaPt() call, realized that the integer increment/
decrement can happing in pixel space while the float increment/decrement can
happen in the offset space. This works much better. Need to update 3D
graphics with this same strategy.

2023-10-15 21:30:01 Tree
[r1293] by nerius

This is the first step in getting the line drawing routine in 2D graphics to
use m_foff, which essentially means that it casts to float, as an epsilon
proximity operation, in a space that is far from zero.

2023-10-15 20:40:57 Tree
[r1292] by nerius

Simplifying some arithmetic in line drawing algorithms; when one is subtracted
away from a value, grouping that with the integers before casting to double.

2023-10-15 19:04:16 Tree
[r1291] by nerius

Paving way for m_foff. Early changes.

2023-10-15 18:36:04 Tree
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