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Code Commit Log


Commit Date  
[r1274] by nerius

Upping the bowl metrics just a tad.

2023-10-14 17:57:02 Tree
[r1273] by nerius

Adding some commented out code.

2023-10-14 14:59:48 Tree
[r1272] by nerius

Really improving AllBlocksGifImage; the image width is constant at 1280 pixels,
vertical and horizontal spacing are calculated, static constants defined for
e.g. number of columns, a filter function added for easy image modification.

2023-10-14 14:57:38 Tree
[r1271] by nerius

In BlockImage giving all blocks the same color for their name. In the future
it would be possible to group the blocks in pairs, if they have a unique mirror
image, and to use a slightly different color for the names of those blocks.

2023-10-14 14:15:13 Tree
[r1270] by nerius

Using m_foff for the color interpolating line drawing routines. It works, but
we can't immediately see an immediate gain in accuracy. The old way of doing
things only theoretically was less accurate, and I was never able to get a bad
pixel even in the old way of doing it.

2023-10-14 02:24:51 Tree
[r1269] by nerius

In ImmediateModeGamePlayback, making it easier for example to print out the
name of next block.

2023-10-14 01:30:47 Tree
[r1268] by nerius

Adding m_clipYMax2, m_clipYMin2, m_clipXMax2, and m_clipXMin2 during the
transition period.

2023-10-14 00:50:44 Tree
[r1267] by nerius

Updating some test code.

2023-10-13 23:28:28 Tree
[r1266] by nerius

Making a more accurate calculation of m_clipYMax, m_clipYMin, m_clipXMax, and
m_clipXMin, but casting to 32 bit floating point after offsetting by the
dimensions of the canvas.

2023-10-13 23:00:47 Tree
[r1265] by nerius

Adding some test code which exposes the flaws in the casting method of epsilon
proximity calculations.

2023-10-13 21:45:19 Tree
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