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Code Commit Log


Commit Date  
[r1269] by nerius

In ImmediateModeGamePlayback, making it easier for example to print out the
name of next block.

2023-10-14 01:30:47 Tree
[r1268] by nerius

Adding m_clipYMax2, m_clipYMin2, m_clipXMax2, and m_clipXMin2 during the
transition period.

2023-10-14 00:50:44 Tree
[r1267] by nerius

Updating some test code.

2023-10-13 23:28:28 Tree
[r1266] by nerius

Making a more accurate calculation of m_clipYMax, m_clipYMin, m_clipXMax, and
m_clipXMin, but casting to 32 bit floating point after offsetting by the
dimensions of the canvas.

2023-10-13 23:00:47 Tree
[r1265] by nerius

Adding some test code which exposes the flaws in the casting method of epsilon
proximity calculations.

2023-10-13 21:45:19 Tree
[r1264] by nerius

Finished refactoring the line drawing code for constant color.

2023-10-13 19:29:22 Tree
[r1263] by nerius

Moving xx, yy, and inx local variable definitions out of the four constant
color line drawing routines, into the parent function, passing them as input
parameters.

2023-10-13 18:33:39 Tree
[r1262] by nerius

Paving the way for refactor of the constant color line drawing code.

2023-10-13 17:42:33 Tree
[r1261] by nerius

Streamlining some more of the color interpolated line drawing code; instead of
explicit zMin and zMax, using the arrays m_zargbMin & m_zargbMax.

2023-10-13 16:22:13 Tree
[r1260] by nerius

Preliminary attempts at NEW_BLOCK_POSITIONING_STRATEGY_CENTERED. I want to
send the even cases to +0.5 as well, I think that will work better.

2023-10-13 04:10:38 Tree
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