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Code Commit Log


Commit Date  
[r1264] by nerius

Finished refactoring the line drawing code for constant color.

2023-10-13 19:29:22 Tree
[r1263] by nerius

Moving xx, yy, and inx local variable definitions out of the four constant
color line drawing routines, into the parent function, passing them as input
parameters.

2023-10-13 18:33:39 Tree
[r1262] by nerius

Paving the way for refactor of the constant color line drawing code.

2023-10-13 17:42:33 Tree
[r1261] by nerius

Streamlining some more of the color interpolated line drawing code; instead of
explicit zMin and zMax, using the arrays m_zargbMin & m_zargbMax.

2023-10-13 16:22:13 Tree
[r1260] by nerius

Preliminary attempts at NEW_BLOCK_POSITIONING_STRATEGY_CENTERED. I want to
send the even cases to +0.5 as well, I think that will work better.

2023-10-13 04:10:38 Tree
[r1259] by nerius

Nightmare mode gets center placement strategy.

2023-10-12 23:49:37 Tree
[r1258] by nerius

Adding some infrastructure to properly shade the line colors.

2023-10-12 04:06:58 Tree
[r1257] by nerius

The block drop (system) speed after speedups is now about to go faster than
half the speed of the user drop events; the millis per system drop reached a
minimum of twice the millis for user drop, and now it's set to 1.5x instead of
2x. So it drops faster after speedups.

2023-10-12 04:05:49 Tree
[r1256] by nerius

Adjusting nightmare level a little bit.

2023-10-12 04:04:16 Tree
[r1255] by nerius

Speeding up millisUserDropInterval just a hair.

2023-10-12 04:03:42 Tree
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