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Code Commit Log


Commit Date  
[r1232] by nerius

Reverting back to clipping polygons along z axis in the post-normalized state.

2023-10-09 01:00:28 Tree
[r1231] by nerius

Putting the line z-clipping in place. Getting a decent strategy in order.

2023-10-09 00:22:39 Tree
[r1230] by nerius

Removing the drawLine() of varying color; simplifying the 3D graphics API and
comments.

2023-10-08 23:57:53 Tree
[r1229] by nerius

Rearranging some stuff in RasterDepthGraphics.

2023-10-08 22:41:20 Tree
[r1228] by nerius

Adding a comment and an explicit cast to NormalizeZ.

2023-10-08 22:00:28 Tree
[r1227] by nerius

Adding random test cases to NormalizeZ, found no errors.

2023-10-08 21:54:20 Tree
[r1226] by nerius

Refining some comments in RasterDepthGraphics.

2023-10-08 21:08:21 Tree
[r1225] by nerius

Adding class NormalizeZ which is some test code.

2023-10-08 21:07:25 Tree
[r1224] by nerius

Adding a main() method to net.blockout.production.Blocks which prints out how
many of each cardinality there are. For example there are 29 5-er blocks.

2023-10-08 20:47:46 Tree
[r1223] by nerius

Carrying over the recent changes to edges & clipper to Gouraud shading tech.

2023-10-08 18:20:09 Tree
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