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Code Commit Log


Commit Date  
[r123] by nerius

Hooked up the score. I think this will work. In NightmareLevelPlayback.

2023-03-05 15:41:06 Tree
[r122] by nerius

Implementing add/remove BlockoutBoardstateListener in PlaybackCanvas.

2023-03-05 14:55:41 Tree
[r121] by nerius

Making a little bit of progress on score computations in nightmare mode
playback.

2023-03-05 03:28:54 Tree
[r120] by nerius

Fleshing out BoardstateToGamestateConverter.

2023-03-05 02:14:32 Tree
[r119] by nerius

Adding BoardstateToGamestateConverter.

2023-03-05 00:28:58 Tree
[r118] by nerius

Adding pause/resume audio clips to be played on suspend() and resume(),
respectively.

2023-03-04 23:52:42 Tree
[r117] by nerius

Getting rid of the millisSysDropBlkMvTime parameter in LocalBlockoutBoard.
Using the standard translate duration for that quantity.

2023-03-04 23:34:34 Tree
[r116] by nerius

In NextBlockDisplay, a null block now means still draw the well (without
block).

2023-03-04 23:15:21 Tree
[r115] by nerius

nextBlockChanged() set to null if no more NewBlockStartsEvent in stream. This
is better than displaying a lingering block, which is the last block in play.
Better to display nothing in that case.

2023-03-04 23:04:25 Tree
[r114] by nerius

Making progress on the nightmare mode playback.

2023-03-04 21:45:50 Tree
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