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Code Commit Log


Commit Date  
[r1229] by nerius

Rearranging some stuff in RasterDepthGraphics.

2023-10-08 22:41:20 Tree
[r1228] by nerius

Adding a comment and an explicit cast to NormalizeZ.

2023-10-08 22:00:28 Tree
[r1227] by nerius

Adding random test cases to NormalizeZ, found no errors.

2023-10-08 21:54:20 Tree
[r1226] by nerius

Refining some comments in RasterDepthGraphics.

2023-10-08 21:08:21 Tree
[r1225] by nerius

Adding class NormalizeZ which is some test code.

2023-10-08 21:07:25 Tree
[r1224] by nerius

Adding a main() method to net.blockout.production.Blocks which prints out how
many of each cardinality there are. For example there are 29 5-er blocks.

2023-10-08 20:47:46 Tree
[r1223] by nerius

Carrying over the recent changes to edges & clipper to Gouraud shading tech.

2023-10-08 18:20:09 Tree
[r1222] by nerius

Saving changes because I'm likely going to back everything out.

2023-10-08 02:21:55 Tree
[r1221] by nerius

Pure comment changes. I want to save these comments, because as I'm writing
them I realized that we should do polygon clipping in a pre z normalized state.

2023-10-08 00:49:23 Tree
[r1220] by nerius

Going over more of the 3D rendering code with a fine-toothed comb.

2023-10-08 00:04:50 Tree
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