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Code Commit Log


Commit Date  
[r1227] by nerius

Adding random test cases to NormalizeZ, found no errors.

2023-10-08 21:54:20 Tree
[r1226] by nerius

Refining some comments in RasterDepthGraphics.

2023-10-08 21:08:21 Tree
[r1225] by nerius

Adding class NormalizeZ which is some test code.

2023-10-08 21:07:25 Tree
[r1224] by nerius

Adding a main() method to net.blockout.production.Blocks which prints out how
many of each cardinality there are. For example there are 29 5-er blocks.

2023-10-08 20:47:46 Tree
[r1223] by nerius

Carrying over the recent changes to edges & clipper to Gouraud shading tech.

2023-10-08 18:20:09 Tree
[r1222] by nerius

Saving changes because I'm likely going to back everything out.

2023-10-08 02:21:55 Tree
[r1221] by nerius

Pure comment changes. I want to save these comments, because as I'm writing
them I realized that we should do polygon clipping in a pre z normalized state.

2023-10-08 00:49:23 Tree
[r1220] by nerius

Going over more of the 3D rendering code with a fine-toothed comb.

2023-10-08 00:04:50 Tree
[r1219] by nerius

Making some minor revisions to 3D graphics, esp. as related to line drawing.
Mostly just declaring variables as 'final' where it can be done. Optimizing at
least one loop as well.

2023-10-07 23:31:33 Tree
[r1218] by nerius

Adding long comment explaining choice of extents for m_fillPolyClip.

2023-10-07 23:21:24 Tree
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