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Code Commit Log


Commit Date  
[r116] by nerius

In NextBlockDisplay, a null block now means still draw the well (without
block).

2023-03-04 23:15:21 Tree
[r115] by nerius

nextBlockChanged() set to null if no more NewBlockStartsEvent in stream. This
is better than displaying a lingering block, which is the last block in play.
Better to display nothing in that case.

2023-03-04 23:04:25 Tree
[r114] by nerius

Making progress on the nightmare mode playback.

2023-03-04 21:45:50 Tree
[r113] by nerius

Moving the recorder logic from NightmareModeAction into NightmareLevelTest.

2023-03-04 19:02:22 Tree
[r112] by nerius

Adjusting scoreMultiplier details.

2023-03-04 18:47:41 Tree
[r111] by nerius

Carrying over the additional scoreMultiplier field to NightmareModeLevel.

2023-03-04 18:31:37 Tree
[r110] by nerius

Adding scoreMultiplier field to Level.

2023-03-04 18:27:09 Tree
[r109] by nerius

Adding a block of code to NightmareModeAction that will record a game to file.
This code block should be moved to a higher level because we need to insert
something in the info string, namely the score multiplier.

2023-03-04 18:12:23 Tree
[r108] by nerius

Nearing completion on LaunchNightmareLevelPlayback.

2023-03-04 17:40:32 Tree
[r107] by nerius

Adding beginnings of LaunchNightmareLevelPlayback. Not done yet.

2023-03-04 17:25:23 Tree
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