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Commit Date  
[r1131] by nerius

Adding class FlatPolyClipper.

2023-09-26 18:39:18 Tree
[r1130] by nerius

Improving performance by just a tad by not accessing arrays when the values are
stored in existing variables.

2023-09-26 18:31:03 Tree
[r1129] by nerius

Improving performance by just a tad, by unwinding loops.

2023-09-26 18:30:21 Tree
[r1128] by nerius

Adding classes FlatPolyEdge and FlatPolyEdgePool, not being used yet.

2023-09-26 18:29:46 Tree
[r1127] by nerius

Adding a private constructor to FloatPolyClipper.

2023-09-26 18:03:17 Tree
[r1126] by nerius

Renaming DepthPolyClipper to GouraudPolyClipper, DepthPolyEdge to
GouraudPolyEdge, and DepthPolyEdgePool to GouraudPolyEdgePool. I want to make
a parallel set of objects that do flat shading; I decided that having the same
edge class do both would be a bit confusing in the code.

2023-09-26 18:02:54 Tree
[r1125] by nerius

Adding a comma in a comment.

2023-09-26 17:51:13 Tree
[r1124] by nerius

Adding some cool options to Donut: CLIPPING_DEMO & COARSE_MESH.

2023-09-26 02:03:21 Tree
[r1123] by nerius

Streamlining instantiations of DepthPolyEdge.

2023-09-26 01:48:36 Tree
[r1122] by nerius

Adding class DepthPolyEdgePool. This is to recycle edges.

2023-09-26 00:27:53 Tree
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