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Commit Date  
[r1126] by nerius

Renaming DepthPolyClipper to GouraudPolyClipper, DepthPolyEdge to
GouraudPolyEdge, and DepthPolyEdgePool to GouraudPolyEdgePool. I want to make
a parallel set of objects that do flat shading; I decided that having the same
edge class do both would be a bit confusing in the code.

2023-09-26 18:02:54 Tree
[r1125] by nerius

Adding a comma in a comment.

2023-09-26 17:51:13 Tree
[r1124] by nerius

Adding some cool options to Donut: CLIPPING_DEMO & COARSE_MESH.

2023-09-26 02:03:21 Tree
[r1123] by nerius

Streamlining instantiations of DepthPolyEdge.

2023-09-26 01:48:36 Tree
[r1122] by nerius

Adding class DepthPolyEdgePool. This is to recycle edges.

2023-09-26 00:27:53 Tree
[r1121] by nerius

Paving the way for instance reuse of DepthPolyEdge.

2023-09-26 00:22:17 Tree
[r1120] by nerius

Making some optimizations to Donut.

2023-09-25 23:34:24 Tree
[r1119] by nerius

Making it possible to reuse a FloatColor instance.

2023-09-25 23:15:19 Tree
[r1118] by nerius

Making some final improvements to Donut. The debugging code has been removed
for example.

2023-09-25 22:47:54 Tree
[r1117] by nerius

Finally fixed the GOURAUD_SHADING in Donut. Still want to tie up some loose
ends though.

2023-09-25 22:03:03 Tree
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