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Commit Date  
[r1071] by nerius

Changing DEFAULT_VID_FPS from 50 to 60. This seems to synch up better with
typical refresh rates. I don't know about Europe.

2023-09-17 21:44:32 Tree
[r1070] by nerius

Adding file 'excellent-complex.blo'.

2023-09-17 21:43:00 Tree
[r1069] by nerius

Adding file 'excellent-simple.blo'.

2023-09-17 18:25:59 Tree
[r1068] by nerius

Removing all BLO files from data/ dir.

2023-09-17 18:20:40 Tree
[r1067] by nerius

Upping the number of layers to clear on level 26, by one layer.

2023-09-17 18:05:34 Tree
[r1066] by nerius

Moving code around in BlockoutConstants to make it easier to modify quickly.

2023-09-17 18:00:56 Tree
[r1065] by nerius

Adding a new level 21, pushing levels 22 through 29 to now be levels 23 through
30. Level 21 is a 4x3 pit with reasonable blocks, good for demo.

2023-09-17 17:52:55 Tree
[r1064] by nerius

In LevelTest and in NightmareLevelTest, now using external class StatsUpdater
instead of relying on duplicated code.

2023-09-17 17:24:39 Tree
[r1063] by nerius

In LaunchNightmareLevelTest, the introductory audio (as part of
DaemonAudioAndAWT.createAudioAndAWTThreadsAsDaemon()) has been changed from
"woohoo.au" to "speedup.au" to be in line with other start/spash screens. The
"woohoo.au" is very loud, and isn't suitable as an introduction.

2023-09-17 17:22:30 Tree
[r1062] by nerius

Removing fully qualified constructor with statement
'new net.blockout.event.encode.SynchronizedModeGameRecorder()' (removing
package name because that class is being imported).

2023-09-17 17:20:00 Tree
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