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Code Commit Log


Commit Date  
[r1043] by nerius

Fixing FRAMES_PAST_EOF calculation.

2023-09-16 14:20:07 Tree
[r1042] by nerius

Removing a TODO.txt item related to finding out the exact framerate of videos
coming from GoPro camera.

2023-09-15 20:32:58 Tree
[r1041] by nerius

In ffmpeg-overlay.sh example config file, changing fps from 29.97 to 25, from
59.94 to 50. I'm not going to pretend that I know how drop frame timecode
works.

2023-09-15 19:54:50 Tree
[r1040] by nerius

In script '.compile-video-base.sh', allowing environment variable 'VID_FPS' to
override the default of 50. Computing FRAMES_PAST_EOF based on that.

2023-09-15 19:53:30 Tree
[r1039] by nerius

Taking out two TODO items that are already done. The "small profile", and some
test results for weighted strategy in "q best moves".

2023-09-15 18:30:04 Tree
[r1038] by nerius

Adding script compile-video-small.sh.

2023-09-15 18:19:11 Tree
[r1037] by nerius

Adding LaunchLevelPlaybackVideoRecorderSmall, which inherits from
LaunchLevelPlaybackVideoRecorder, and only has a small section of code in a
'static' block.

2023-09-15 18:18:05 Tree
[r1036] by nerius

Adding some really interesting games that were recorded in real time.

2023-09-15 17:50:01 Tree
[r1035] by nerius

Changing some dimensions in SmallCanvasConstantOverrides; it looks much better
now.

2023-09-15 17:20:15 Tree
[r1034] by nerius

In NextBlockDisplay, if the block image is too small for allocated canvas
space, chopping area from the top of image instead of from bottom. This fits
better with game layout, e.g. GameSidebar.

2023-09-15 17:19:19 Tree
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