| Commit | Date | |
|---|---|---|
| 2023-09-14 21:58:13 | Tree | |
|
[r1028]
by
nerius
Made some computer player tests and decided that the strategy |
2023-09-14 21:48:38 | Tree |
| 2023-09-13 23:23:42 | Tree | |
|
[r1026]
by
nerius
Removing TODO.txt comment related to giving bonus eval score for three or more |
2023-09-13 22:29:51 | Tree |
| 2023-09-13 22:26:43 | Tree | |
|
[r1024]
by
nerius
Implementing short circuit method for end of level, for qBestStrategy other |
2023-09-13 22:26:04 | Tree |
|
[r1023]
by
nerius
Fixing a bug where end of game was not being seen one move ahead of time, |
2023-09-13 21:12:54 | Tree |
|
[r1022]
by
nerius
In ComputerPlayerLevelAction changing qSearchBreadth from 24 to 32. I found |
2023-09-12 21:50:25 | Tree |
|
[r1021]
by
nerius
Trying to make the multi clear layers bonus incentive more configurable. Now |
2023-09-12 21:20:45 | Tree |
|
[r1020]
by
nerius
Implemented the three layers cleared bonus strategy but I'm not so sure that it |
2023-09-12 20:50:24 | Tree |