| Commit | Date | |
|---|---|---|
|
[r1023]
by
nerius
Fixing a bug where end of game was not being seen one move ahead of time, |
2023-09-13 21:12:54 | Tree |
|
[r1022]
by
nerius
In ComputerPlayerLevelAction changing qSearchBreadth from 24 to 32. I found |
2023-09-12 21:50:25 | Tree |
|
[r1021]
by
nerius
Trying to make the multi clear layers bonus incentive more configurable. Now |
2023-09-12 21:20:45 | Tree |
|
[r1020]
by
nerius
Implemented the three layers cleared bonus strategy but I'm not so sure that it |
2023-09-12 20:50:24 | Tree |
|
[r1019]
by
nerius
Making incremental changes to incentivize the clearing of three or more layers |
2023-09-12 19:11:45 | Tree |
|
[r1018]
by
nerius
Adding TODO.txt having to do with giving bonuses when three or more layers are |
2023-09-12 17:39:35 | Tree |
| 2023-09-12 17:25:55 | Tree | |
|
[r1016]
by
nerius
Improving Javadoc, taking care of some small fiddly bits in the code, removing |
2023-09-12 16:43:22 | Tree |
|
[r1015]
by
nerius
In BlockoutConstants, shorting millisMultiClearSpacing and |
2023-09-12 16:15:52 | Tree |
|
[r1014]
by
nerius
In BlockPlacementStrategy.getNBestMoves() (the meat and potatoes of that class) |
2023-09-12 16:09:11 | Tree |