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Trying to add some end-level logic which hurries up and clears the last layer

to finish a level. Right now this definitely isn't working; something is
terribly wrong, but I am running out of time to make the commit. So this is a
commit to bring it to a not-working state, with most of the code having been
modified to achieve this result.

nerius 2023-09-11

changed /blockout/src/net/blockout/impl/BlockPlacementStrategy.java
changed /blockout/src/net/blockout/impl/ComputerPlayer.java
changed /blockout/src/net/blockout/production/ComputerPlayerLevelAction.java
/blockout/src/net/blockout/impl/BlockPlacementStrategy.java Diff Switch to side-by-side view
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/blockout/src/net/blockout/impl/ComputerPlayer.java Diff Switch to side-by-side view
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/blockout/src/net/blockout/production/ComputerPlayerLevelAction.java Diff Switch to side-by-side view
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