We have implemented a raytracer in both CTM and DirectX (through brook). On modern architectures the raytracer gets between 10 and 20 million rays per second on 300,000 polygon scenes.... and even more on quake levels and other scenes.

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Categories

3D Rendering

License

BSD License

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Interactive KD-Tree GPU Raytracing Web Site

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Additional Project Details

Operating Systems

Linux, Windows

Languages

English

Intended Audience

Science/Research

User Interface

Framebuffer, OpenGL

Programming Language

C++

Related Categories

C++ 3D Rendering Software

Registered

2007-05-18