What was going to be a quick update to just add cd music emulation is now well on the way to becoming a proper 0.6 release. Before I release I'm going to try my best to get saved games working correctly and add zlib support (for .gz pak files).
The following are already added/fixed -
disappearing save/load list, cd emulation (11khz, 8bit, mono wav files), console commands that work with files (eg map), extra optimisation variables (r_fastsky and r_fastturb), demo playback.
Ooops, forgot to do a news story. This was released back in January. Main update is sounds are enabled.
see changelog and readme (https://sourceforge.net/project/shownotes.php?release_id=267236) for details.
Work on 0.4 is progressing nicely.
All loading and saving functions have been ported and are currently being bug fixed. The big news here is that this has enabled mod loading (but currently only if the mod is a pak file). Mods tested so far are kickflip, raptors, and prydon.
The stability problems have been tracked down and (hopefully) resolved, which has fixed all gamma and water bugs (no more crashing).... read more
it's out (148mhz only).
and a speed selector will follow (hopefully) soon.
the source in cvs still won't run properly.
but i got woogals working source, and i've made a mrmirko sdk port from the latest cvs sources.
i want to merge everything to a single codebase, but that can take a while.
for more info see http://www.gp32x.com/board/index.php?showtopic=12619&st=60 .
+ SMC bug fixed
+ compiled with gcc 3.4 (speed increase to ~10-15fps)
bin:
all clockspeeds in one package: http://prdownloads.sourceforge.net/gpquake/gpquake-bin-0.2.zip?download
all clockspeeds extra:
http://gp32.sector808.org/quake/
some paks:
http://www.idsoftware.com/games/quake/quake/index.php?game_section=demo
ftp://ftp.idsoftware.com/idstuff/quake/quake106.zip
http://www.gp32x.com/board/index.php?showtopic=12456&st=15
http://www.gp32x.com/board/index.php?showtopic=12456&st=60... read more
i'll get the gpQuake source asap. CVS will follow soon.