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#33 Patch 2.5 characters are disconnected

v1.0 (example)
open
nobody
None
5
2022-10-01
2022-09-22
ajgringo619
No

Same issue as with the v2.4 patch release. At least this time the patch notes specifically list all of the new/changed text files.

Discussion

  • Zill

    Zill - 2022-09-22

    Same issue here. Looking forward to a fix. Tried to look for previous commits for 2.4 fix so i could try to fix it myself, but did not found them.

    Save Data Changes
    Some changes to save data have been made in "ItemStatCost.txt". If an existing single player mod has edited these values, then their mod's saves may become corrupted when migrating old saves to the new save version. It is recommended to create backups of existing saves before loading them.

    1. "damageresist" and "magicresist"
      Save Bits: 8 -> 9
      Save Add: 0 -> 200
    2. "fireresist", "lightresist", "coldresist", and "poisonresist"
      Save Bits: 8 -> 9
      Save Add: 50 -> 200

    Text File Column Changes
    Developers of existing offline single player mods can remake their changes with the new data, or they can add the new columns before merging.

    levels.txt
    "LevelGroup"

    monstats.txt
    "CannotDesecrate"
    "NoShldBlock" -> "ShieldBlockOverride"

    skillsdesc.txt
    "hireableiconcel"

    soundenviron.txt
    "InheritEnvrionment"

    Patch notes with text changes: https://news.blizzard.com/en-us/diablo2/23827590/diablo-ii-resurrected-patch-2-5-now-live#Notes

     

    Last edit: Zill 2022-09-22
  • ajgringo619

    ajgringo619 - 2022-09-22

    Wish I knew Java better. My biggest concern long-term is that Blizzard will continually update the game files; great for new content, but a pain for programs like this and mods.

     
  • Silospen

    Silospen - 2022-09-23

    Thanks folks, I'll take a look over the weekend.

     
  • ajgringo619

    ajgringo619 - 2022-09-23

    @silospen - is this still the preferred place to post bug reports? I've also been posting on the Github site.

     
  • Silospen

    Silospen - 2022-09-23

    ehh, whatever, they all end up in my emails eventually.

     
  • ajgringo619

    ajgringo619 - 2022-09-24

    So far, so good - can't thank you enough for this!

     
  • Brandon

    Brandon - 2022-09-24

    @silospen - I noticed on the PureDiablo forum you mentioned not playing D2 anymore, should we be concerned about this project being discontinued at some point even though Blizzard continues releasing new updates and eventually lose access to all of our GoMule stashes?

     
    • Silospen

      Silospen - 2022-09-24

      I haven't played since 2009, I've never played D2R. I think that's a concern for any open source project, but the code is out here for anyone to pick up should I disappear. To be honest, the bigger threat I'd say would be Blizz making some kind of change to lockdown character changes, we'd be screwed then. It's sort of amazing they haven't locked it down yet!

       
      • ajgringo619

        ajgringo619 - 2022-09-24

        Been surprised as well, especially with Blizzard's seemingly anti-mod stance.

         
      • Jason

        Jason - 2022-09-24

        I create real characters for each item type. So, there are 3 tiers of body armor, I have UniqBodyA, UniqBodyB, UniqBodyC, Each character can hold a full set of each tier unique body armor.

        I move those mules into a different folder and manage them with GoMule. That way, even if GoMule never gets updated, I still have the characters. I just need to move them to the save folders and load them if I can't use gomule.

        I think I have 57 mules, and they can hold 1 of each item in the game at least.

        GoMule makes it super easy to manage all my items, and since I don't use a stash file, I won't ever lose them.

         
        👍
        1

        Last edit: Jason 2022-09-24
      • Tony Ford

        Tony Ford - 2022-10-01

        I'm happy to take on maintenance duties as I've just started playing D2r relatively speaking, and have already done some modding of your code to work with an extended stash/inventory/cube size. But I'd like a walkthrough, especially with regards to how you spot the work that needs to be done for the updates.

         

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