Golf 0.5.3
[New] 1897215 Add improvement/blind take as additional factors for hole
[New] 1897191 Include difference comments for draw/play
[New] 1897214 Add lock-in factor as separate factor
[New] 1897286 Only write to DB inmem and then save at end
[Opt] 1897193 Move updatetext to lb extends
[Opt] 1897195 If simulating, no animation, just flip
[Opt] 1897402 Better error handling and introspection
[Fix] 1897059 Refactor code to move play cards to new module
[Fix] 1897060 Adjust LockIn so as not to take anything worse than a 5
[Fix] 1897971 Card flash on flipa
[Fix] 1899090 ELO calculated wrong
[Fix] 1899223 Standings window last column header
[Fix] 1897287 improve quality of computer players
I'm working hard in 0.5.3 to make the AI a bit better. I've increased the number of AI factors from 9 to 12. I'm running simulations right now where I create 512 random personalities, have them battle it out over 20,000 games, and then take the top 32 to the next round. I'm doing this with 2,096 personalities, so we'll end up with the top 128.
From there, I'll simulate 25,000 games to get the top 64.... read more
First release . . . still very rough and in alpha stages. When you find bugs or see features you'd like added, just submit them and I'll see what I can do to take care of 'em.