Did you like the lighting effect - I tried to
make the torch wobble, but just didn't look good.
Anyway thanks for trying this out Rik!
BTW if you want to anon cvs checkout the code you
can; hoping for contributions 8) Added a rust monster and a vampire today. Want to make the
vampire a bit more interesting tho - resurrecting,
morphing into a bat... etc!
First post, wow! Proably the last too ;)
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nope, not the last post ;)
I had the same on windows too with mozilla and firefox.
when windows-firefox downloads a .tar.gz, and a unzip programme is installed, then the .gz gets discarded from the filename, but *DOESN'T* get decompressed.
imho a pretty stupid and annoying bug.
btw, I really like goblinhack, but I think the game needs some balancing.
I mean, you can expect *anything* on level 1. giant skeletons, anaconda's, small spiders, stinking orcs, whatever.
or maybe I'm just not good enough...
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Hey Roger - so what's the best approach - use a .tgz?
All the monsters can be tailored to appear less frequently at
lower levels - I've just set it too hard it seems - I'll set
it a bit easier. I do want it to be a tough game tho 8)
I'm working on the save/load game stuff now, but next release
I'll sneak that change in too
tx
Neil
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I'd say, use .zip for windows users. Too much depends on what archiver is installed.
On unix you can choose between a dozen of compression programs by default, but on windows this isn't the case.
(I'm not a windows user but) iirc plain vanilla windows can handle .zip files.
So, use .zip for windows packages and maybe .tar.bz2 for unix packages.
Agreed. I like goblinhack to be hard as well, but it just isn't consistant in playing experience.
Sometimes you only encounter some average to weak creatures on level 1, and the other time you'll find your doom at the start of the level.
I'm eager to test the load/save function, so if you need a hand...
Roger
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For windows, I use a self extracting archive now, so should be no
more problems there- but I'll avoid tar.gz for any windows zipping
in future!
if you're interested in messing around with the code to tweak these
priorirties, I can give you svn access - I already added some fixes
in this area e.g. look at
goblinhack/src/resources/things/monst/dragon/1
appearing_chance=[ 1 5 10 10 10 20 20 30 40 50 ]
so this means on level 1, it has a 1 in 1000 chance of appearing,
level 2 5 etc... so any tweaking would happen here - I like to keep
the chance of a dragon remote
dragons can still appear in treasure rooms tho - and so I guess
they're one exception - rooms can be made similarly hard to appear
tx!
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thx
uhm. I already pulled the svn tree anonymously. does this mean I can commit changes to the tree?
btw. I hit a segfault when going from lvl2 to lvl3.
I'll try to backtrace it and mail it to you?
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at least to winzip, haven't installed cygwin, so I can't say whether it's an invalid tar file or not.
oh wait... just renamed to .tgz rather than .tar, and winzip now thinks it's fine!
Did it download as .tar?!
Did you like the lighting effect - I tried to
make the torch wobble, but just didn't look good.
Anyway thanks for trying this out Rik!
BTW if you want to anon cvs checkout the code you
can; hoping for contributions 8) Added a rust monster and a vampire today. Want to make the
vampire a bit more interesting tho - resurrecting,
morphing into a bat... etc!
First post, wow! Proably the last too ;)
nope, not the last post ;)
I had the same on windows too with mozilla and firefox.
when windows-firefox downloads a .tar.gz, and a unzip programme is installed, then the .gz gets discarded from the filename, but *DOESN'T* get decompressed.
imho a pretty stupid and annoying bug.
btw, I really like goblinhack, but I think the game needs some balancing.
I mean, you can expect *anything* on level 1. giant skeletons, anaconda's, small spiders, stinking orcs, whatever.
or maybe I'm just not good enough...
Hey Roger - so what's the best approach - use a .tgz?
All the monsters can be tailored to appear less frequently at
lower levels - I've just set it too hard it seems - I'll set
it a bit easier. I do want it to be a tough game tho 8)
I'm working on the save/load game stuff now, but next release
I'll sneak that change in too
tx
Neil
I'd say, use .zip for windows users. Too much depends on what archiver is installed.
On unix you can choose between a dozen of compression programs by default, but on windows this isn't the case.
(I'm not a windows user but) iirc plain vanilla windows can handle .zip files.
So, use .zip for windows packages and maybe .tar.bz2 for unix packages.
Agreed. I like goblinhack to be hard as well, but it just isn't consistant in playing experience.
Sometimes you only encounter some average to weak creatures on level 1, and the other time you'll find your doom at the start of the level.
I'm eager to test the load/save function, so if you need a hand...
Roger
For windows, I use a self extracting archive now, so should be no
more problems there- but I'll avoid tar.gz for any windows zipping
in future!
if you're interested in messing around with the code to tweak these
priorirties, I can give you svn access - I already added some fixes
in this area e.g. look at
goblinhack/src/resources/things/monst/dragon/1
appearing_chance=[ 1 5 10 10 10 20 20 30 40 50 ]
so this means on level 1, it has a 1 in 1000 chance of appearing,
level 2 5 etc... so any tweaking would happen here - I like to keep
the chance of a dragon remote
dragons can still appear in treasure rooms tho - and so I guess
they're one exception - rooms can be made similarly hard to appear
tx!
sure, I'd like to help tweaking the game
btw, am I correct that goblinhack will only go 10 levels deep?
Hey Roger, you're added 8)
I reckon after 100 random levels, it will stop - but not tested yet
The save/load is working (not fully yet - doesn't save items) - I'll
have it fixed in a week or so
You want to try pulling the source out with svn and then doing a RUNME
to get it to build
tx
Neil
thx
uhm. I already pulled the svn tree anonymously. does this mean I can commit changes to the tree?
btw. I hit a segfault when going from lvl2 to lvl3.
I'll try to backtrace it and mail it to you?