The exploding bomb animation is slightly different in the Atari Robbo.
There seems to be some randomness to the actual animation frames being used. This would be possible with GNU Robbo as when a BIG_BOOM object is created it has an array of animation frames that could be modified so that explosions look more chaotic. It does look as though the exploding bomb animation is different to the exploding targets around a bomb.
Log in to post a comment.