Now with "extra-retro" settings to simulate 'fake' EGA/CGA display colors - you'll feel like you're in the 90s again or your money back.
Also a small compatibility fix for Windows XP and ReactOS.
There have been some new ports since the 1.0 release, including an OpenBSD port by Dr. Brian Robert Callahan.
Help wanted in the following: It would be really great if someone could create official packages for distros like Debian, Ubuntu (I don't have time)
Decided to 'call it version 1' - version 1.0 has been released.
I'm closing in fast on something that I think could be considered a 'version 1'. The game is now 'feature-complete' with respect to the chosen set of functionality to be included in the version 1 release (which contains 'almost' all the major features from DN1), a huge number of bugs have been fixed, there have been numerous tweaks and improvements to the gameplay (much has been overhauled and fine-tuned), I've done a full round of basic level-testing on all levels in the chosen (albeit small) set of levels to be included, a "Dr Proetton" has been implemented, the plot is finalized ... what remains is just a number of small fixes and improvements and final rounding off, and some graphics improvements for the main menu background must be done still. Expected version release should be within April 2018. While I don't exactly expect it to win any awards (this is just a free-time project done with very limited resources), since the game was un-abandoned in Oct 2016, the goal was to make something that could passably be called a 'version 1' and we are basically almost there.
Dave Gnukem v0.91 has been ported to MorphOS:
http://www.morphos-storage.net/?page=Games%2FShoot+2D&file=Davegnukem_0.91.lha
Thank you to Bruno Peloille for that, as well as for contributing a bugfix for an endianness issue on PPC.