move ARM's DivU64x32() into math.c
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noxorc
NB: This is mere refactoring of the code and is not linked to any specific issue.
I think ARM's DivU64x32() would be better located along MultU64x32() and other calls in ARM's math.c, as having it in a header seems weird, even with the goal of inlining it. I doubt there's much performance to be lost from having it non-inline in math.c and it should make the code breakdown more logical.
Thanks,
/Pete
commit 574b48d8e4008748975e847dc8c996cd4681789f
Thank you Pete