Read Me
Readme file for gmclib (Game Making C++ lib)
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INDEX:
1.Introduction
2.Dependencies
3.Documentation
4.About
5.Contact
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| 1 ~-- INTRODUCTION --~ 1
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"gmclib" is a game programming library, made on top of Allegro 5.0.x (perhaps OpenAl too), that aims to provide
a simple framework to write games from. The goal is to have a complete framework, with sound, IA,Glut for 3D games
and possibly integrate it with Lua too.
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| 2 ~-- DEPENDENCIES --~ 2
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Allegro library 5.0.x http://alleg.sourceforge.net -- A C video game programming library
that provides input,network,sound and video.
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| 3 ~-- DOCUMENTATION --~ 3
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English and Spanish PDF's from: https://sourceforge.net/projects/gmclib/?source=directory
Git Hub Wiki page: https://github.com/someoneigna/gmclib/wiki
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| 4 ~-- ABOUT --~ 4
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gmclib in real started as a plaftorm game and two engines throwed to the thrash,
just because I was trying to make my non-programmer friends to collaborate in a game.
First it was in SDL and C, but as one of these friends got blue screen because Vista (was weird in 7 worked fine),
I changed to Allegro, and this was the third Allegro and second C++ engine.
But this time I was trying to make something general that could be used to make different games.
I'm not an experienced programmer, so expect too little use of C++ capabilities since I'm more biased
towards C. And for you own good don't facepalm too hard at my errors :)
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| 5 ~-- CONTACT --~ 5
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You can reach me in SourceForge and GitHub, and I'm currently on Freenode ##programming.
I love to be there xD. I'm argentinian so watch out for my GMT-3 if you want to contact me on IRC.