[Glxtreem-commits] GLXtreem/Source/fmod fmod.dll,NONE,1.1 fmod.pas,1.1,1.2 fmoddyn.pas,1.1,1.2 fmodt
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andreaz
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From: Markus L?d. <dan...@us...> - 2004-04-08 01:51:55
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Update of /cvsroot/glxtreem/GLXtreem/Source/fmod In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv15852/Source/fmod Modified Files: fmod.pas fmoddyn.pas fmodtypes.pas Added Files: fmod.dll Log Message: updated fmod to 3.71 Index: fmod.pas =================================================================== RCS file: /cvsroot/glxtreem/GLXtreem/Source/fmod/fmod.pas,v retrieving revision 1.1 retrieving revision 1.2 diff -C2 -d -r1.1 -r1.2 *** fmod.pas 10 Mar 2004 16:58:15 -0000 1.1 --- fmod.pas 8 Apr 2004 01:38:49 -0000 1.2 *************** *** 4,8 **** { NOTE: For the demos to run you must have either fmod.dll (in Windows) ! or libfmod-3.70.so (in Linux) installed. In Windows, copy the fmod.dll file found in the api directory to either of --- 4,8 ---- { NOTE: For the demos to run you must have either fmod.dll (in Windows) ! or libfmod-3.71.so (in Linux) installed. In Windows, copy the fmod.dll file found in the api directory to either of *************** *** 11,20 **** - Windows\System (95/98) or WinNT\System32 (NT/2000/XP) ! In Linux, make sure you are signed in as root and copy the libfmod-3.70.so file from the api directory to your /usr/lib/ directory. Then via a command line, navigate to the /usr/lib/ directory and create ! a symbolic link between libfmod-3.70.so and libfmod.so. This is done with the following command (assuming you are in /usr/lib/)... ! ln -s libfmod-3.70.so libfmod.so. } { =============================================================================================== } --- 11,20 ---- - Windows\System (95/98) or WinNT\System32 (NT/2000/XP) ! In Linux, make sure you are signed in as root and copy the libfmod-3.71.so file from the api directory to your /usr/lib/ directory. Then via a command line, navigate to the /usr/lib/ directory and create ! a symbolic link between libfmod-3.71.so and libfmod.so. This is done with the following command (assuming you are in /usr/lib/)... ! ln -s libfmod-3.71.so libfmod.so. } { =============================================================================================== } Index: fmoddyn.pas =================================================================== RCS file: /cvsroot/glxtreem/GLXtreem/Source/fmod/fmoddyn.pas,v retrieving revision 1.1 retrieving revision 1.2 diff -C2 -d -r1.1 -r1.2 *** fmoddyn.pas 10 Mar 2004 16:58:15 -0000 1.1 --- fmoddyn.pas 8 Apr 2004 01:38:49 -0000 1.2 *************** *** 4,8 **** { NOTE: For the demos to run you must have either fmod.dll (in Windows) ! or libfmod-3.7.so (in Linux) installed. In Windows, copy the fmod.dll file found in the api directory to either of --- 4,8 ---- { NOTE: For the demos to run you must have either fmod.dll (in Windows) ! or libfmod-3.71.so (in Linux) installed. In Windows, copy the fmod.dll file found in the api directory to either of *************** *** 11,20 **** - Windows\System (95/98) or WinNT\System32 (NT/2000/XP) ! In Linux, make sure you are signed in as root and copy the libfmod-3.7.so file from the api directory to your /usr/lib/ directory. Then via a command line, navigate to the /usr/lib/ directory and create ! a symbolic link between libfmod-3.7.so and libfmod.so. This is done with the following command (assuming you are in /usr/lib/)... ! ln -s libfmod-3.7.so libfmod.so. } { =============================================================================================== } --- 11,20 ---- - Windows\System (95/98) or WinNT\System32 (NT/2000/XP) ! In Linux, make sure you are signed in as root and copy the libfmod-3.71.so file from the api directory to your /usr/lib/ directory. Then via a command line, navigate to the /usr/lib/ directory and create ! a symbolic link between libfmod-3.71.so and libfmod.so. This is done with the following command (assuming you are in /usr/lib/)... ! ln -s libfmod-3.71.so libfmod.so. } { =============================================================================================== } Index: fmodtypes.pas =================================================================== RCS file: /cvsroot/glxtreem/GLXtreem/Source/fmod/fmodtypes.pas,v retrieving revision 1.1 retrieving revision 1.2 diff -C2 -d -r1.1 -r1.2 *** fmodtypes.pas 10 Mar 2004 16:58:15 -0000 1.1 --- fmodtypes.pas 8 Apr 2004 01:38:49 -0000 1.2 *************** *** 4,8 **** { NOTE: For the demos to run you must have either fmod.dll (in Windows) ! or libfmod-3.70.so (in Linux) installed. In Windows, copy the fmod.dll file found in the api directory to either of --- 4,8 ---- { NOTE: For the demos to run you must have either fmod.dll (in Windows) ! or libfmod-3.71.so (in Linux) installed. In Windows, copy the fmod.dll file found in the api directory to either of *************** *** 11,20 **** - Windows\System (95/98) or WinNT\System32 (NT/2000/XP) ! In Linux, make sure you are signed in as root and copy the libfmod-3.70.so file from the api directory to your /usr/lib/ directory. Then via a command line, navigate to the /usr/lib/ directory and create ! a symbolic link between libfmod-3.70.so and libfmod.so. This is done with the following command (assuming you are in /usr/lib/)... ! ln -s libfmod-3.70.so libfmod.so. } { =============================================================================================== } --- 11,20 ---- - Windows\System (95/98) or WinNT\System32 (NT/2000/XP) ! In Linux, make sure you are signed in as root and copy the libfmod-3.71.so file from the api directory to your /usr/lib/ directory. Then via a command line, navigate to the /usr/lib/ directory and create ! a symbolic link between libfmod-3.71.so and libfmod.so. This is done with the following command (assuming you are in /usr/lib/)... ! ln -s libfmod-3.71.so libfmod.so. } { =============================================================================================== } *************** *** 72,76 **** const ! FMOD_VERSION: Single = 3.70; { --- 72,76 ---- const ! FMOD_VERSION: Single = 3.71; { *************** *** 304,316 **** you can specify that will really alter the behaviour of how it is loaded, are the following. ! FSOUND_LOOP_OFF ! FSOUND_LOOP_NORMAL ! FSOUND_LOOP_BIDI ! FSOUND_HW3D ! FSOUND_2D ! FSOUND_STREAMABLE ! FSOUND_LOADMEMORY ! FSOUND_LOADRAW ! FSOUND_MPEGACCURATE See flag descriptions for what these do. --- 304,312 ---- you can specify that will really alter the behaviour of how it is loaded, are the following. ! Looping behaviour - FSOUND_LOOP_OFF, FSOUND_LOOP_NORMAL, FSOUND_LOOP_BIDI ! Load destination - FSOUND_HW3D, FSOUND_HW2D, FSOUND_2D ! Loading behaviour - FSOUND_NONBLOCKING, FSOUND_LOADMEMORY, FSOUND_LOADRAW, FSOUND_MPEGACCURATE, FSOUND_MPEGHALFRATE, FSOUND_FORCEMONO ! Playback behaviour - FSOUND_STREAMABLE, FSOUND_ENABLEFX ! PlayStation 2 only - FSOUND_USECORE0, FSOUND_USECORE1, FSOUND_LOADMEMORYIOP See flag descriptions for what these do. --- NEW FILE: fmod.dll --- (This appears to be a binary file; contents omitted.) |