be more verbose about failed file operations
add comments
minor tweak
update minimum cmake version
improve platform information
show platform info in debug mode
improve xwayland selection
fix xwayland selection
use wayland proof application class for tutorial #10
move wayland handling into LGLApplication class
check for linux
rename
update supported platform list with ubuntu 26.04
use xwayland via xcb in programming template
bugfix for wayland to fall back to xwayland
force x11 compatible wayland display
start blender in background
fix color
fix alpha
add simple shading demo
update platform description about ubuntu 25.10
pass opts
also install libre office by default
update readme
tweak D01a
improve D01a
add derived wireframe node to D01a
improve D01a
update glvertex slicer
improve param documentation
typo
fix method name
add more parameter documentation
add parameter documentation
tweak A10a
improve shadow demos A10a & A10b
add copyright notice
added key toggle for ripple effect for A07k
retag v6.0.1
fix trailing space
render light
tweak A10b
improve light attenuation for A10b
add glsl editor for pass #1
improve key layout for A10b
remove tab
improve slicer module
tweak D05
fix ray marching shader for intel drivers
fix opacity
tweak D07
improve D07
tweak D07
add D07
fix indendation
improve D04a
tweak alpha
add histogram to D04a
fix delete
tweak
tweak newlines
fix cr code
fix for missing new-line characters occuring in last text editor line
add light bulb to T14f
fixed lighting
change return type to in to prevent implicit cast (for intel glsl compiler)
retag v6.0.1
fix glvertex search path for qt_editor with qmake
fix ambiguity of overloaded functions introduced by fix for qt 6.9
fix missing argument cast for qt 6.9.3
add color to 11h
improve 11h
add gl_FragCoord demo
update to qt 6.2.13
Documentation
update v6.0.1 tag
update qt versions
retag v6.0.1 with improved installer
add check for double-click start on unix
move keypress check into installer
pause install.bat at the end
update qt versions
add size hint
improve initial main window position
impose editor window size restrictions
revert due to wayland problems
position main window at top left, when creating a shader editor window
update