On level editing

GLtron
2006-04-23
2012-09-15
  • Andreas Umbach
    Andreas Umbach
    2006-04-23

    For everyone who's interested, have a look at this document about
    <a href="http://www.gltron.org/level-editing.html">
    level editing
    </a>.

    More to come...

    • Andreas
     
    • Andreas Umbach
      Andreas Umbach
      2006-04-23

      Upps, I forgot that inserting HTML urls doesn't work.
      So here's the link without formatting:

      http://www.gltron.org/level-editing.html

      • Andreas
       
    • Has anybody actually tried this yet? Or does it sound too scary?

      • Andreas
       
    • I will try...

      HA! I am actually acting like our admin still comes...

       
    • <.< !!!
      Woooooooo!!!!
      Spins in chair
      Woooo!!!
      Stops spinning
      ooot.

      Ok, now that that's out of my system I think I'll definitly look carefully through that link.

      • Draken
       
    • OK, it's back to Blender...

      Yea briefly it is a bit scary but I'm more willing to try again now since I have a new laptop. (vv007|\|355!!!)
      I'll be spending a lot more time on the computer now that I'm in a Web Development class up here in Alaska. So I hope to have those new levels ported sometime this year. I'll probably start with the simpler arenas before going on and making that city level.
      I'll try to keep you all posted, but I may just pop in when all the levels are done instead.

      FYI: Andreas, when I finish a level... I'll try to e-mail it to you so you could post it on your website. I don't have anyway (at least I don't think) of hosting the files on my own. Please let me know if this is OK or if there's a better way.

      I feel like I need to say this... THANKS ANDREAS!!

      • Draken
       
      • Andreas Umbach
        Andreas Umbach
        2006-09-15

        Feel free to send (also?) send me the .blend files if you have trouble exporting.

        Also, it seems I have at least a temporary solution for the resource issue, at least changing artpacks works again...