Matrix multiply multiplies the wrong way
C++ class library for programming interactive 3D graphics with OpenGL
Status: Abandoned
Brought to you by:
nigels
Hi --
The fact that no one has noticed this before either
means I'm not using the classes correctly or no one is
using the class. In case the latter is true, here is a
patch (i'm using an older version of the code, but
confirmed that the problem still exists in the latest
cvs version):
--- matrix4.cpp~ 2002-10-17 23:58:24.000000000 -0700
+++ matrix4.cpp 2005-04-03 13:24:16.610600000 -0700
@@ -88,13 +88,13 @@
{
Matrix prod;
get(3,r)*m.get(c,3));
return prod;
}
nemccurd at cs dot ucsd dot edu
Anonymous