GLSlayer Wiki
An object oriented 3D graphics API on top of OpenGL
Status: Alpha
Brought to you by:
drshader
GLSlayer is a C++ 3D graphics API on top of OpenGL. It provides a streamlined and easy to use interface similar to Direct3D. This comes at the expense of some performance loss, which is OK for some types of applications. OpenGL versions 3.3 to 4.3 are supported, only forward compatible contexts.
Wiki: Initialization
Wiki: OpenGL object encapsulation
Wiki: Shaders