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Milan Davidovic

GLSlayer is a C++ 3D graphics API on top of OpenGL. It provides a streamlined and easy to use interface similar to Direct3D. This comes at the expense of some performance loss, which is OK for some types of applications. OpenGL versions 3.3 to 4.3 are supported, only forward compatible contexts.

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Wiki: Initialization
Wiki: OpenGL object encapsulation
Wiki: Shaders