From: H. H. <hen...@gm...> - 2008-08-30 01:15:24
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On Fri, Aug 29, 2008 at 7:41 PM, Rob Barris <rb...@bl...> wrote: > > Hello Henri , yep I'm still here.. > > I think the #1 goal has to be "walk developers step by step through > use of the API". I think to keep focus that we may need to set some > explicit *non*-goals for a period of time, and here are a few I would > suggest, since they don't help teach the API. > > a) SIMD optimization for the math lib. <- fun, but off course. > b) anything that would tip the balance towards "web site authoring > and maint" and away from making code. > c) 3D geometry/math tutorials - we can link to any number of books/ > sites for this stuff > d) anything else that consumes calendar time at the expense of demo > code. > Yes I generally agree on these points. At this moment I am writing the GLM API reference which I consider to be important to the SDK (a library is not usable unless it has documentation). I am not sure do we need a separate programming guides and/or tutorials for the mathlib and other baselibs at all, but either way, these can wait. DirectX SDK does not have a programming guide as far as I know for their D3DX library either. -- Henri 'henux' Häkkinen |