From: H. H. <hen...@gm...> - 2008-08-29 20:00:16
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I have a GLM_ERROR_TOLERANCE preproc define in my mathlib which I think should be customizable from the build system. At the moment, I just define it in 'src/glm/defs.h'. This is just something which is used internally and not publicly visible. Could you tell me of how to put this into CMake? On Fri, Aug 29, 2008 at 6:03 PM, Branan Riley <br...@gm...> wrote: > A couple more buidsystem points (this is what I get for not reading > things completely before replying > > * Debug and release builds are already possible using > -DCMAKE_BUILD_TYPE=Debug or -DCMAKE_BUILD_TYPE=Release. There's also a > "RelWithDebInfo", which builds an optimized binary with debug symbols. > > * Building the docbook files can be done with ADD_CUSTOM_COMMAND. > There may even be a CMake module to handle DocBook stuff. > > Branan > > On Fri, Aug 29, 2008 at 4:40 AM, Henri Häkkinen <hen...@gm...> > wrote: > > There are also other things where people could contribute to. > > > > Let me try to write a list of things to do: > > > > - a better build system, which would: > > * output libs into libs/ subdir and tests/ under subdir or similar > > * allow debug and release builds > > * build html, manpage etc. documentation from the DocBook files > > > > - help with Branan's shapelib > > > > - help with current mathlib issues > > (http://sourceforge.net/tracker/?group_id=237607&atid=1103788) > > > > - writing the GLM API reference in DocBook format (i am currently working > on > > this) > > > > - writing the SDK programming guide or at least designing it's contents > > > > - (low priority) someone who would collect all the decided coding > > conventions etc. pieces into a more coherent file > > > > - (low priority) updated and professionally looking website with a CMS > > > > > > On Fri, Aug 29, 2008 at 12:19 PM, <gl...@mo...> wrote: > >> > >> > The reason why we haven't actually written tutorials is that nobody > >> > has actually showed interest yet. > >> > Hopefully we will get activity once GLFW gets GL3 update. > >> > >> Two more reasons: > >> -we still have no final decision if we use GLFW or not - we could assume > >> it will support OpenGL 3.0 eventually and temporarily make examples > using > >> OpenGL 2.1 (using only what's in 3.0) > >> > >> -we still have no shader library (minimally it should provide one > default > >> shader) - this is a minor problem, not an obstacle > >> > >> > >> Honestly if we had both I wouldn't write tutorials anyway, but I should > be > >> "back in business" at the end of the year. Right now all I have is an > old > >> laptop with Intel GPU (somewhere around GeForce 2). > >> > >> > >> > ------------------------------------------------------------------------- > >> This SF.Net email is sponsored by the Moblin Your Move Developer's > >> challenge > >> Build the coolest Linux based applications with Moblin SDK & win great > >> prizes > >> Grand prize is a trip for two to an Open Source event anywhere in the > >> world > >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ > >> _______________________________________________ > >> Glsdk-devel mailing list > >> Gls...@li... > >> https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > > > > > > > -- > > Henri 'henux' Häkkinen > > > > > > ------------------------------------------------------------------------- > > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > > Build the coolest Linux based applications with Moblin SDK & win great > > prizes > > Grand prize is a trip for two to an Open Source event anywhere in the > world > > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > > _______________________________________________ > > Glsdk-devel mailing list > > Gls...@li... > > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > > > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > -- Henri 'henux' Häkkinen |