From: Branan R. <br...@gm...> - 2008-08-29 14:52:20
|
Rob's getting a digest, so I think he's just following our progress for now I can write the _code_ for a triangle tutorial, but I'm not all that great at explaining things, as I'm sure some of you have figured out by now. Branan On Fri, Aug 29, 2008 at 1:51 AM, Henri Häkkinen <hen...@gm...> wrote: > Someone has posted us a suggestion in the OpenGL forums for the first > tutorial: > > http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=245033&Main=47674#Post245033 > > I think we should begin to put more effort on making actual tutorials, > reference manuals, programming guides etc. than what we are now having. The > first tutorial (drawing a simple triangle) should be quite trivial without > the need of mathlib (although which is already quite complete) or shapelib. > The lack of GLFW GL3 support does put us on akward situation, but what I > haved talked with the GLFW guys, they are putting a full effort to it. > > Is there anyone who would be interested on writing stuff for this? Because > without the tutorials and other documentation, we will not be able to put > this SDK through. Rob, you have been quiet for long time. Are you still with > us? Anyone else? > > On Tue, Aug 26, 2008 at 9:25 PM, Jason McKesson <ko...@gm...> wrote: >> >> Actually, that reminds me (I generated that list basically off the >> cuff). Rather than a "my first cube", we should do a whole tutorial on >> the different kinds of primitives: triangle strips, lists, fans, etc. >> >> Also, we should have a tutorial on map buffer (specifically map buffer >> range, once conformant drivers are more prevelant), for dealing with >> dynamic geometry. This would probably be after Transform&Camera, but >> before normals and per-vertex lighting. >> >> On Tue, Aug 26, 2008 at 11:11 AM, Andrew Gajda <and...@gm...> >> wrote: >> > I would insert either after #1 or after #2: >> > My first cube: Hello 3D world! >> > >> > It's the perfect lead-in to camera/perspective/normals but (slightly) >> > more >> > complicated than a single triangle. Might be good to note when the >> > GLShape >> > library starts to be used. Right after getting a triangle displayed? >> > Once >> > texture mapping is involved? Maybe the cube tutorial explains what's >> > involved in a cube (beyond the triangle tutorial) then shows the >> > beginner >> > how to do the same thing using the GLShape library. >> > >> > pudman >> > >> > On Tue, Aug 26, 2008 at 1:59 PM, Jason McKesson <ko...@gm...> >> > wrote: >> >> >> >> To me, the most important thing about tutorials is this: they're tools >> >> for teaching. Which means that they need to be laid out in a specific >> >> order (increasing complexity) and with specific intents in mind. Which >> >> means that for the initial tutorials, we should sit down and decide >> >> what the initial tutorials ought to be. We don't necessarily have to >> >> write them ourselves, but we should define what their topics are. >> >> >> >> I was thinking something on the order of this: >> >> >> >> 1: My first triangle: Hello-world for graphics. >> >> 2: Transformation and Camera >> >> 3: Normals and Per-vertex lighting >> >> 4: Per-fragment lighting >> >> 5: Texture mapping >> >> 6: Framebuffer blending >> >> 7: Point-sprites >> >> 8: Render-to-texture >> >> 9: Depth, order, and blending: Introducing the depth buffer and >> >> dealing with alpha blending with lots of objects. >> >> >> >> The idea being that each tutorial builds on the other, introducing new >> >> complexity to the previous one. >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win great >> prizes >> Grand prize is a trip for two to an Open Source event anywhere in the >> world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Glsdk-devel mailing list >> Gls...@li... >> https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > > > -- > Henri 'henux' Häkkinen > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > |