From: <gl...@mo...> - 2008-08-29 09:19:57
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> The reason why we haven't actually written tutorials is that nobody > has actually showed interest yet. > Hopefully we will get activity once GLFW gets GL3 update. Two more reasons: -we still have no final decision if we use GLFW or not - we could assume it will support OpenGL 3.0 eventually and temporarily make examples using OpenGL 2.1 (using only what's in 3.0) -we still have no shader library (minimally it should provide one default shader) - this is a minor problem, not an obstacle Honestly if we had both I wouldn't write tutorials anyway, but I should be "back in business" at the end of the year. Right now all I have is an old laptop with Intel GPU (somewhere around GeForce 2). |