From: H. H. <hen...@gm...> - 2008-08-28 21:30:55
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Yes. We are open source development community and rather than giving assignments we allow people work on the things they feel comfortable. The reason why we haven't actually written tutorials is that nobody has actually showed interest yet. Hopefully we will get activity once GLFW gets GL3 update. On Thu, Aug 28, 2008 at 11:16 PM, Andrew Gajda <and...@gm...>wrote: > My point was that a simple drawing a triangle demo/tutorial doesn't require > a math library. And that tutorial will be the most critical as it > introduces everything that follows: context setup, VBOs and shaders. Scale, > translations, rotations all occur after that. > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > -- Henri 'henux' Häkkinen |