From: H. H. <hen...@gm...> - 2008-08-28 20:08:13
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Yes indeed those functions are available but we have set a design goal not to use the deprecated API. But indeed, once we have a working basic mathlib we should concentrate on other things until a mathlib update is needed. Unfortunately, I don't have a GL3 class graphics hardware available, so I myself am not able to write GL3 tutorials. I could help other people who are interested in writing the tutorials, and I could perhaps write the programming guide and be a general editor for the SDK, or help Branan with the shapelib. I am sure there are things to do. On Thu, Aug 28, 2008 at 11:01 PM, Jason McKesson <ko...@gm...> wrote: > On Thu, Aug 28, 2008 at 12:54 PM, Branan Riley <br...@gm...> wrote: > > Actually, GL3 does need a math library - it lacks fixed-function > > matrices, so we need to provide that. > > > > Branan > > Those functions are deprecated, but still perfectly functional. > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > -- Henri 'henux' Häkkinen |